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Ok, I've made this to give people who don't know what they are missing in
their games. You can always see at least one post in the TGF forums
asking "Why can't i make good games?" or "How do i make good
games?". Of course these questions can't just be answered right away like
other less complicated questions, so most people just ignore these poor users
who won't be given a chance to learn the world of Game Making. I have made a
small guide to give most Beginners out there a clue of what a real game should
contain. This may not be all you need, but remember how hard it is to answer a
Question like that 100%
1. What does the game background look like?
Make sure its not only white like the standards. that makes game look dumb.
If you do have a single color as background for example black, makes sure it
fits with the objects in the game. Myself i prefer having a background object
and making it "Quick Background", that can sometimes make the game
look cooler, but only if background image looks smooth and doesn't have sharp
edges that doesn't fit in with the other images when doing it quick backdrop
2. What Objects are you using?
Making colorful objects in paint is the worst thing you can do. most people
would be more satisfied with black squares instead of them, if you have seen Arnas
Games or Other
ugly looking games i think you know what i mean. Making something in 3D in 2D
games can also result in ugly games, unless you know how to handle 3D in a
good way.
You don't have to be elite on spriting to make games, just make sure the
Fantasy and the Skill level goes together. For example, This
Game didn't use extreme objects. still it has become one of the most
popular games on this site! Of course there are games where users have done
extremely good spriting, but that doesn't mean they can make really good
games. If your too lame to even try to make your own sprites, or you end up
copying someone elses with only few differences, search for sprites on the
internet. As long as sprites are good, and fits in well with your game, nobody
will (hopefully) complain!
3. Sorting your events almost as important as the events!
I remember back in the Klik n Play days, there was no way to sort your events,
so after making a really big game you nearly always end up remaking it because
you don't remember how the programming was done, or that you find a bug and
don't know where to find it because the big mess in events.
The Games Factory gives you the opportunity to sort your events, so use that
option, trust me you wont regret it! With TGF you can create Groups and
Comments next to your events just by right clicking to the left of the events
(or something like that) and you create new groups n comments. When you have
those two things in your games, you don't have to be worried about when you
leave the project for a week or two and then come back to the game, and you
understand nothing.
4. Always ask for help when your experiencing problems
Just ignoring a problem in your game is a bad way to do something about it.
Alot of people (mostly the ones with star sign Virgos) get discouraged when
they discover a few bugs they can't solve so they simple stop working on the
game. Always go to Martin2k.co.uk
and ask for help! Even if we couldn't answer your question, maybe you will
give yourself an extra moment to analyze the problem? Besides, we're always
happy to help, even if we do seem abit Chatty at times.
5. It takes years, and your still not done learning!
It takes time to become good at TGF. But nobody says you can't use it. Even if
you aren't that great at making games, you can still create wonderful games
that people likes. It takes alot of patience to learn, even if this is a very
easy program to use when making games, and not everyone has the courage to
fulfil their dream of learning to make games.
7. Need a demonstration on how to do something on tgf?
You can always find tutorials to tgf somewhere on the internet, that helps you
understand how some things work. Just ask in here for a tutorial and someone
will always (did i say always? i meant very often) give you link to a
tutorial.
8. Communicate!
Even if you don't need help with something, it's always good to get to know
other TGF users on the internet on for example MSN
or AIM or this Forum. They
can always provide great friendship even if they don't know tgf that much. And
they will always be there to give their thoughts about something to you, like
reviewing a game that you just made!
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I could just keep talking about what a perfect game that was made with The
Games Factory needs, but this is the basics. Fulfil this along with a great
game idea and events, and we will love what you have done! :thumbup1:
If you want to see what other people have made or just get to know tgf better.
try searching for cool sites on Google.com
or simply visit one of these sites