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Zelda Game Tutorials - Heart System by Kjelli

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Next tutorial > Movement Tutorial


Heart System

First of all, you need an Active Object with the following:
-Eight Direction Movement
--->Moved by P4
--->Speed 0
--->Available Directions 0
-Invisible\destroyed at start of the game

Then, make 4 Lives objects. One for each corner of the heart, And each corner, for each player. In this order:

user posted image
They have to be sized doubled. For example, in this game, the
And let's say, at the start of the level, all the "lives" are set to be 5. That means that you have five hearts to begin with.

Now. IF you were to hit an enemy, and lose just a quarter of your life, the events would be like this:

user posted image
*Blue dots are "Subtract 1 from Number of Lives".
**Replace the "Button Clicked" with the condition you want. For example: ( "Link" ) Collides with ( "Enemy" )

These are for finding out which part of the heart that has to go next.

Now. IF you were to trip over a heart, make these events:

user posted image
*Blue dots are "Add 1 to Number of Lives".
**Replace the "Button Clicked" with the condition you want. For example: ( "Link" ) Collides with ( "Heart" )

---End---

More to come! wink.gif


Next tutorial > Movement Tutorial


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© Martin Allen 1999 - 2006.  Last updated Sunday 02 April 2006 21:23:05 PM.