Heart System
First of all, you need an Active Object with the following:
-Eight Direction Movement
--->Moved by P4
--->Speed 0
--->Available Directions 0
-Invisible\destroyed at start of the game
Then, make 4 Lives objects. One for each corner of the heart, And each
corner, for each player. In this order:

They have to be sized doubled. For example, in this game, the
And let's say, at the start of the level, all the "lives" are set to
be 5. That means that you have five hearts to begin with.
Now. IF you were to hit an enemy, and lose just a quarter of your life, the
events would be like this:

*Blue dots are "Subtract 1 from Number of Lives".
**Replace the "Button Clicked" with the condition you want. For
example: ( "Link" ) Collides with ( "Enemy" )
These are for finding out which part of the heart that has to go next.
Now. IF you were to trip over a heart, make these events:

*Blue dots are "Add 1 to Number of Lives".
**Replace the "Button Clicked" with the condition you want. For
example: ( "Link" ) Collides with ( "Heart" )
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More to come! 